Hall 1
Sugar Hall
Open
A single hopper feeds two prism switches. Apples, grapes and bananas share one yellow-pink ribbon. Tap a prism to turn the fork before the fruit arrives. The glaze pulse is gentle here and can correct a late turn.
Bonavina Orchard Cargo
Hall 1
Glaze pulse
Hall clear
Five factory rooms
Fill every crate in a hall to unlock the following room. Belts run faster, gates blink, and the sorter wheel joins the floor. Fruit that misses a crate leaves through the scrap chute.
Hall 1
Open
A single hopper feeds two prism switches. Apples, grapes and bananas share one yellow-pink ribbon. Tap a prism to turn the fork before the fruit arrives. The glaze pulse is gentle here and can correct a late turn.
Hall 2
Sealed
Two hoppers drop fruit onto parallel ribbons that meet at a merge prism. Candy tokens share the line with grapes and apples. A wrong fork on the merge dumps a cluster into scrap. Speed is higher than Sugar Hall.
Hall 3
Sealed
A caramel gate blinks open and shut on a timer. Fruit waits at the shutter, then rushes the next prism. Bananas outrun apples. Melons crawl. Time the gate so a heavy melon does not pile into a light banana at the same fork.
Hall 4
Sealed
The sorter wheel sits in the middle of the floor. Tap the wheel to choose which pocket is live. Four crates wait at the rim: melon, apple, grape, banana. A late tap sends a heavy melon down the wrong pocket.
Hall 5
Sealed
Two hoppers, two gates, a wheel and a last prism share one floor. Five crates stand at the foot of the chamber. This is the full parade: speed, weight, pulse, and every machine working at once.
Cargo on the ribbons
Each piece keeps its own pace on the yellow-pink belts. Learn the weights or a light banana will slip past a switch meant for a melon.
Still harvest
The parade never mixes crates. An apple crate rejects grapes. A melon crate will not take a candy token. Matching a crate grows a chain. A miss breaks the chain and spends a life.
Steady on the ribbon. Bruises if it drops from a high fork, so Sugar Hall keeps chutes shallow. Quota crates for apples sit on the left in most halls.
Travels as a tight cluster. A late prism can roll the cluster off the inner rail. Berry Line was built around this cargo and paints the hall in purple light.
Lightest orchard cargo. It outruns every other piece on the same belt, which is why Citrus Vault asks you to read the gate before you turn the prism.
Heaviest cargo. It crawls, and a belt under a melon stretches. Melon Gallery gives it a reinforced pocket on the sorter wheel so it does not crush lighter fruit.
Factory tokens, not orchard fruit. A correct crate for candy primes the next glaze pulse. They shine cyan and magenta and share the ribbons from Berry Line onward.
Machines on the floor
Nothing on the ribbon stops on its own. You turn prisms, time gates, and lock the wheel. The pulse is the only courtesy the factory gives.
Candy ribbons
Striped ribbons carry every piece. Dash marks crawl with the belt so you can read speed at a glance. A fruit follows the polyline until it hits a machine, a crate, or the scrap chute.
Sorter wheel
Tap the wheel to rotate which pocket feeds a crate. Fruit that arrives uses the live exit. In Melon Gallery the wheel is the whole puzzle. In the Parade Chamber it sits between two gates.
Glaze pulse
Every few seconds the floor lights cyan. While it shines, tap Pulse or tap a prism: the next fruit at that machine is steered toward a matching crate instead of a miss. Candy tokens refill the pulse faster.
Diamond forks with two or three mouths. Tap to cycle the live mouth. The gold pointer on the diamond shows where the next fruit will go. Turn it before the fruit reaches the jewel, not after.
Timed shutters. When the bar is gold the gate is open. When it is dim the fruit waits on the threshold. A long wait still costs nothing, but a pile of fruit at a closed gate will burst through together when it opens.
Factory ledger
Cleared rooms, best glaze, and a short list of finished runs stay on this device. Nothing leaves the factory floor.
No finished parades yet.
The main line as it looks from the sugar gallery: candy-cane pillars, cotton windows, and the orchard cargo in motion.
How the line is run
Fruit never pauses for a second thought. You do the thinking at the jewels, the wheel, and the gates.